

The level of detail is stunning for a relatively small developer.


Then our environment fades into view, and I get to explore a little. It’s completely black until the father, asked for a bedtime story from his daughter, begins to tell the story of his uncle. The narrative of the story mirrors the player’s actions, and very quickly we’re drawn into the rabbit hole to see what awaits us on the other side. What follows is a re-enactment of the father’s story, with you thrust into the role of the father as a young boy, trying to find Uncle Fred. Fred was always travelling to exotic, far-off parts of the world, but he never failed to send his nephew postcards of the weird and wonderful places he visited. Set in a remote cabin, a man begins to weave a tale from his childhood to his young daughter a tale that concerns the man’s uncle, Uncle Fred. With that in mind, I bring you: A Story About My Uncle.ĭeveloped by Gone North Games and published by Coffee Stain Publishing (who have since merged to become Coffee Stain North), ASAMU is literally what it says on the tin. I also didn’t want it to be too well known for it to have a hint of obscurity. I knew I wanted it to be one of my all-time favourites, and one that also left quite a lasting impression on me. When he comes to the launch pad the dialogue was all a letter he wrote which he places on the pad and launches into space.Īll levels have Time Trials for some replay ability.So I thought long and hard about which game I wanted to review first.

You launch into space and the credits roll, after the credits you walk one more time through Uncle Fred's house while some dialogue plays about how last night he told his daughter the story about his trip to find him, a story he has never told anymore. You tell him about Maddie and he decides he must stay with his creations because they need him and tells you to use the pad. He tells you he made the frog people from eggs he had and created crystals as power for them (the crystals you use to get more slings mid sling), he then says that he just made a launch pad that will take him back to the real world so he can share his research with his colleges. Fred tells you that he's very happy to see you and that he is sorry he hasnt been home because he has been so busy with his research. Finally you reach a twisting stairway and at the end of it is your Uncle Fred. You make your way up the Ice Cave spire, at one point your rocket boots break from a slight fall (compare to the more drastic falls it has put up with) but, you find tools that Fred left behind to fix them. You tell her you don't care if she stays or goes so she stays and she wants you to tell Fred to come see her in "Sky Haven". When you about to enter the Ice Cave(last level)), Maddie tells you that she wants to stay with the strays since they accept and like her (unlike her own cave frog people). The two of you make it out of the caves to a city in the sky also populated with frog people but, ones that left/got banned from the cave a long time ago called strays. The entire village is populated by "frog people" in which one frog kid called Maddie decides to come with you on your search of Fred (your uncle). Next you find yourself in a cave and after finding the suit that allows no fall damage and high jumps, along with the "sling" machine you come across a village. You start the game in Uncle Fred's house, after walking through it for a bit you find a launch pad that launches you into space. The story is about a man telling his daughter a story about how when he was a kid (her age) he went to find his uncle. On top of that you jump really high and take no fall damage. Basically you have 3 ropes (used to sling yourself across levels) and rocket boots in case you mess up.
